pennyarcaded20

 

The Merch

Page history last edited by Mace 1 yr ago

 

The Merch

 Large Magical Beast

 

Image: http://www.penny-arcade.com/comic/2005/01/05/

 

Size/Type: Large Magical Beast
Hit Dice: 3d8+5 (17 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 Dex, +6 natural, -1 Size), touch 11, flat-footed 16 (?)
Base Attack/Grapple: +5/+7
Attack: bite +5 (2d6+6)
Full Attack: bite +5 (2d6+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Collect Torso
Special Qualities: Darkvision 60 ft., scent
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 23(6), Dex 10(0), Con 17(3), Int 10(0), Wis 10(0), Cha 9(-1)
Skills: Climb +7, Hide -1, Listen +4, Move Silently +5, Spot +4
Feats: Alertness
Environment: Temperate mountains
Organization: Solitary
Challenge Rating: 4
Treasure: Standard
Alignment: Chaotic evil
Level Adjustment: --

 

Collect Torso (Ex)

 The Merch (as the fleshreaper) may only use this abillity while grappling a target  the target

makes a DC 14 Fort save or dies. 

 

Combat

When the merch meets humanoids, it is about 3 feet tall and looks at it expentently, coughing. 

 The person it meets isn't told exactly how much money is needed, but if the merch is given 20g,

the merch will go away. If the merch is attacked or is not enough gold, it grows in size to a 

medium creature about seven feet tall.

 

Notes 

 Collect Torso sounds harsh, but it's really hard to keep a grapple going.

 

Comments (0)

You don't have permission to comment on this page.