The Merch
Large Magical Beast
Image: http://www.penny-arcade.com/comic/2005/01/05/
| Size/Type: |
Large Magical Beast |
| Hit Dice: |
3d8+5 (17 hp) |
| Initiative: |
+0 |
| Speed: |
30 ft. (6 squares) |
| Armor Class: |
16 (+1 Dex, +6 natural, -1 Size), touch 11, flat-footed 16 (?) |
| Base Attack/Grapple: |
+5/+7 |
| Attack: |
bite +5 (2d6+6) |
| Full Attack: |
bite +5 (2d6+6) |
| Space/Reach: |
5 ft./5 ft. |
| Special Attacks: |
Collect Torso |
| Special Qualities: |
Darkvision 60 ft., scent |
| Saves: |
Fort +4, Ref +3, Will +1 |
| Abilities: |
Str 23(6), Dex 10(0), Con 17(3), Int 10(0), Wis 10(0), Cha 9(-1) |
| Skills: |
Climb +7, Hide -1, Listen +4, Move Silently +5, Spot +4 |
| Feats: |
Alertness |
| Environment: |
Temperate mountains |
| Organization: |
Solitary |
| Challenge Rating: |
4 |
| Treasure: |
Standard |
| Alignment: |
Chaotic evil |
| Level Adjustment: |
-- |
Collect Torso (Ex)
The Merch (as the fleshreaper) may only use this abillity while grappling a target the target
makes a DC 14 Fort save or dies.
Combat
When the merch meets humanoids, it is about 3 feet tall and looks at it expentently, coughing.
The person it meets isn't told exactly how much money is needed, but if the merch is given 20g,
the merch will go away. If the merch is attacked or is not enough gold, it grows in size to a
medium creature about seven feet tall.
Notes
Collect Torso sounds harsh, but it's really hard to keep a grapple going.
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